Top 10 similar words or synonyms for workers

systematics    0.985853

bitter    0.985781

cases    0.984920

highest    0.984366

dept    0.983988

halifax    0.983808

discovered    0.983414

immunoassay    0.982534

intersection    0.982118

indigenous    0.981825

Top 30 analogous words or synonyms for workers

Article Example
Forge of Empires Military: Military buildings are used to train military units (used in battle modes and to protect your city). The training time varies depending on the age and unit, with time ranging from 30 seconds (spearman in the first age) to a day (special units, such as Military Drummer, Rogue, or Champion). Military buildings cost supplies, coins and workers.
Forge of Empires Residential: These buildings provide a set number of workers (which are needed for goods, production, and military buildings). They also produce a certain number of coins every 1, 2, 8 or 24 hours. Coins and supplies are usually needed to build them, however, there is at least one example of a premium residential building, which requires diamonds to buy.
Forge of Empires Production: Production buildings (occasionally called supply buildings) are used to produce supplies, which are used to buy buildings and produce goods. When selecting a production building, the player can choose to have a production time of 5 minuters, 15 minutes, 1 hour, 4 hours, 8 hours or 1 day. Most production buildings are bought with coins and supplies, however, there is at least two examples of a premium production building. These buildings cost supplies, coins and workers.
Forge of Empires Goods: Goods buildings produce goods (such as wine, gold, jewlery, textiles, or coke). The player must select how many of these he wants to produce (by selecting the production time of 4 hours, 8 hours, 1 day or 2 days). The amount these production times yield depend on wether or not the bonus has been found on the continental map and has been claimed by owning the territory associated with it. A cost of supplies and coins are then taken, the amount depending on the production period and age to produce the goods, though they are refunded if the goods production is cancelled. Goods are used to trade for new lands and unlock technologies. These buildings cost supplies, coins and workers.