Top 10 similar words or synonyms for sandman_wesley_dodds

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Top 30 analogous words or synonyms for sandman_wesley_dodds

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Sandman (Wesley Dodds) Artist Bert Christman and writer Gardner Fox are generally credited as co-creating the original, Wesley Dodd version of the DC Comics character the Sandman. While the character's first appearance is usually given as "Adventure Comics" No. 40 (cover-dated July 1939), he also appeared in DC Comics' 1939 "New York World's Fair Comics" omnibus, which historians believe appeared on newsstands one to two weeks earlier, while also believing the "Adventure Comics" story was written and drawn first. Each of the two stories' scripts were credited to the pseudonym "Larry Dean"; Fox wrote the untitled, 10-page story in "New York World's Fair" #1, while he simply plotted, and Christman scripted, the untitled, six-page story, generally known as "The Tarantula Strikes", in "Adventure" #40. Creig Flessel, who drew many early Sandman adventures, has sometimes been credited as co-creator on the basis of drawing the Sandman cover of "Adventure" #40, but no other evidence has surfaced.
Sandman (Wesley Dodds) An acclaimed film noir-inspired retelling of the original Sandman's adventures, "Sandman Mystery Theatre", ran from 1993–1998 under DC Comics' "Vertigo" mature-reader imprint. Although as a whole its continuity within the DC Universe is debatable, several elements of the series – the more nuanced relationship between Dodds and Dian Belmont; the Sandman's appearance, (wearing a trench coat and World War I gas mask instead of the cape and the custom-made gas mask); and Dodds' pudgier appearance and wearing of glasses – have been adopted into regular continuity. The series ran for 70 issues and 1 annual.
Sandman (Wesley Dodds) During "Zero Hour", Dodds is returned to his proper age by the Extant. Later, Wesley Dodds is shown as retired and living with Dian Belmont though occasionally coming out of it, most notably in a team-up with Jack Knight, the son of Dodds' JSA teammate Starman. When Dian is diagnosed with a terminal disease, the two travel the world together until her death.
Sandman (Wesley Dodds) Wesley Dodds' costume consists of a basic green business suit, fedora, a World War I era gas mask, a gas gun, and a wire gun. The gas mask protects Dodds from the effects of the gas emitted from his gas gun. The gas gun, a handheld device fitted with cartridges containing concentrated sleeping gas, is Wesley Dodds' only known weapon. Pressing the trigger on the gun releases a cloud of green dust rendering all within the Sandman's immediate vicinity unconscious. An upgraded canister dispenser for the gun is provided for him by his close friend and confidante, Lee Travis. Wes is also known to conceal smaller knockout gas capsules in a hollow heel on his shoe. These prove ideal when placed in situations where his gas gun is not readily available. He also makes use of a specially designed "wirepoon" gun, which fires a length of thin, steel cable.
Sandman (Wesley Dodds) In the early days of his career, the Sandman drives a black 1938 Plymouth Coupe. The car is enhanced with various features to aid Wes in his crusade against crime.
Sandman (Wesley Dodds) Attired in a green business suit, fedora, and gas mask, the Sandman used a gun emitting a sleeping gas to sedate criminals. He was originally one of the mystery men to appear in comic books and other types of adventure fiction in the 1930s but later was outfitted with a unitard/cowl costume and developed into a proper superhero, acquiring sidekick Sandy, and founding the Justice Society of America.
Sandman (Wesley Dodds) Towards the end of his life, Dodds' prophetic dreams alert him to the identity and location of the new Doctor Fate, prompting him to contact the Gray Man, a being created from the residue of others' dreams, as well as his old friend Speed Saunders to instruct them to warn his former teammates about what he has discovered. Waiting on a clifftop, he is subsequently confronted by the powerful villain Mordru, who intends to force Dodds to tell him the identity of the new Doctor Fate, only for Dodds to distract Mordru with his gas-gun long enough to commit suicide by jumping off the cliff rather than allow Mordru to torture him into submission. His last thoughts were that his final slumber would be free of nightmares as he is reunited with Dian. His youthful but now grown-up sidekick, Sandy the Golden Boy, becomes known simply as Sand and takes his mentor's place as a member of the Justice Society of America as well as his prophetic dreams. Eventually, he takes the name of Sandman.
Sandman (Wesley Dodds) Like most DC Golden Age superheroes, the Sandman fell into obscurity in the 1940s and eventually other DC characters took his name. During the 1990s, when writer Neil Gaiman's "Sandman" (featuring Morpheus, the anthropomorphic embodiment of dreams) was popular, DC revived Dodds in "Sandman Mystery Theatre", a pulp/noir series set in the 1930s. "Wizard Magazine" ranked Wesley Dodds among the Top 200 Comic Book Characters of All Time, and he is the oldest superhero in terms of continuity to appear on the list.
Sandman (Wesley Dodds) In his early career, Dodds (the character's surname was given as "Dodd" in his first four appearances; he became "Dodds" in "Adventure Comics" #44) was frequently aided by his girlfriend, Dian Belmont, who is aware of his dual identity. Unlike many superhero love interests, Belmont was often, though not always, portrayed as an equal partner of the Sandman, rather than a damsel in distress. Later stories would reveal that the two remained together for the duration of their lives, though they never married.
Sandman (Wesley Dodds) Following these two first appearances, the feature "The Sandman" continued to appear in the omnibus "Adventure Comics" through No. 102 (March 1945). One of the medium's seminal "mystery men", as referred to at the time, the Sandman straddled the pulp magazine detective tradition and the emerging superhero tradition by dint of his dual identity and his fanciful, masked attire and weapon: an exotic "gas gun" that could compel villains to tell the truth, as well as put them to sleep. Unlike many superheroes, he frequently found himself the victim of gunshot wounds, both in the Golden Age and in stories in DC's modern-day Vertigo imprint, and he would continue fighting in spite of his injuries.