Top 10 similar words or synonyms for cyberculture

posthumanism    0.690653

memetics    0.688034

utopianism    0.683339

technoscience    0.677084

transhumanism    0.674111

postcolonialism    0.673639

futurology    0.659403

textuality    0.656318

postmodernity    0.647087

technoculture    0.646105

Top 30 analogous words or synonyms for cyberculture

Article Example
Cyberculture In some senses, online credibility is established in much the same way that it is established in the offline world; however, since these are two separate worlds, it is not surprising that there are differences in their mechanisms and interactions of the markers found in each.
Cyberculture Architectures can be oriented around positive feedback or a mix of both positive and negative feedback. While a particular user may be able to equate fewer stars with a "negative" rating, the semantic difference is potentially important. The ability to actively rate an entity negatively may violate laws or norms that are important in the jurisdiction in which the internet property is important. The more public a site, the more important this concern may be, as noted by Goldsmith & Wu regarding eBay.
Cyberculture Cyberculture or computer culture is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business. "Internet culture" is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting, and includes issues related to identity, privacy, and network formation.
Cyberculture Manifestations of cyberculture include various human interactions mediated by computer networks. They can be activities, pursuits, games, places and metaphors, and include a diverse base of applications. Some are supported by specialized software and others work on commonly accepted internet protocols. Examples include but are not limited to:
Cyberculture How does cyberculture rely on and establish identity and credibility? This relationship is two-way, with identity and credibility being both used to define the community in cyberspace and to be created within and by online communities.