Top 10 similar words or synonyms for chronicles

trilogy    0.653214

saga    0.649873

retelling    0.614914

chronicle    0.601162

tales    0.593179

novelization    0.576137

silmarillion    0.560374

adventures    0.558279

demonomicon    0.557062

sagas    0.556626

Top 30 analogous words or synonyms for chronicles

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Dragonlance Chronicles The Dragonlance Chronicles is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the "Dragonlance Legends" series.
Dragonlance Chronicles The companions continue in their journeys to become the Heroes of the Lance. They travel to Tarsis, which is destroyed in an ensuing dragon attack, split into two groups, one of which goes to Silvanesti only to find it ravaged by a nightmare caused by a Dragon Orb, the other to Icewall Glacier where they kill a Dragon Highlord and take his Dragon Orb. The former group succeeds to obtaining the Dragon Orb and ending the nightmare. The latter group are attacked as they escape and are stranded on Southern Ergoth, an island where they meet numerous elves. Eventually, they travel to the tomb of Huma, where they meet Fizban and a silver dragon in disguise. The former group travel to Sancrist Isle, where Sturm becomes a full Knight of Solamnia, a Dragon Orb is shattered, and a dragonlance is forged. The identity of another Dragon Highlord is discovered. The dragons attack, but are driven off with new dragonlances.
Sand Chronicles Twelve-year-old Ann Uekusa and her mother move to the small town of Shimane, where Ann's grandparents live and everyone seems to be familiar with everyone else. Ann soon becomes friends with Daigo, a young boy who lives in Shimane, as well as Fuji and Shika, Fuji's younger sister and her best friend in Shimane.
Sand Chronicles In Shimane, Shika learns the truth about her parentage and in her confusion, she begins to fall in love with Daigo. When Ann returns to Shimane, Shika upsets Ann's fragile emotional state so that Ann and Daigo will break up. In the end, Ann breaks up with Daigo for fear that her own sadness will weigh him down. Ann returns to Tokyo and starts a relationship with Fuji; however, because she does not love him, the relationship does not last. Daigo refuses Shika and rumors begin to circulate that he is interested in his middle school classmate Ayumu, who has been helping him studying to get into university and become a teacher.
Xenoblade Chronicles Xenoblade Chronicles, known in Japan as , is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, and was later released in Europe in 2011 and in North America in 2012. A port for the New Nintendo 3DS was released worldwide in 2015. "Xenoblade Chronicles" forms part of the "Xeno" metaseries, although no direct narrative connections exist to previous "Xeno" games, and incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see glimpses of the future.
Xenoblade Chronicles Exploration, quest completion, and item collection are large parts of the gameplay. The player is encouraged to explore the large environments, which generally allow the player to visit whatever can be seen in the horizon. While exploring, the player may choose to take on side quests from various non-player characters that inhabit the game's world, as they commonly involve locating certain items or killing a certain number of enemy characters. When the necessary requirements are fulfilled, the quests complete automatically without the player needing to manually notify in-game characters of its completion, provided that the non-player characters are generic-named, e.g., Colony 9 Resident and Defence Force Soldier. Item collection plays a role in the game in the form of the game's "Collectopedia". Scattered across all major regions of the game are glowing blue orbs, and upon coming into contact with the orb, the player is awarded an item at random, which is added to the player's inventory. From there, the player may add the item to the Collectopedia, and when a certain number are collected during exploration, the player is rewarded with new items. Aside from the Collectopedia, there are also ether crystals to be found from fallen enemies or ether crystal deposits, which give the player access to a multifaceted "Gem Crafting" mini-game, allowing for the creation of gems that may increase battle stats when equipped.
Xenoblade Chronicles Many in-game systems affect the general flow of gameplay. The "Affinity" system tracks the relationships between characters and locations in the game. "Location Affinity" tracks the interpersonal relationships between all of the game's named characters, depicting to which degree they get along with one another, and a town's general perception of the player's controllable party. Completing quests can alter perception of the characters, and open up additional story sequences. There is also "Party Affinity", which is strictly the level of affection between each party member, ranging from indifference to love. These affinities can be raised by having characters participate in battle together, giving gifts, or using the "Heart-to-Heart" system. These "Heart-to-Hearts" are intimate moments between two characters that can show more of a character's personality, history, or thoughts, and can be initiated by having a certain level of Affinity between them. The Affinity system ties into how efficient characters work together in battle and gem crafting. The game also has an extensive customization system, which includes changing the characters' outfits and weapons. These changes are directly reflected in the game, appearing in the field and even during scripted cutscenes.
Xenoblade Chronicles The game's main character is Shulk, a young Homs scientist who lives in the settlement of Colony 9 on Bionis. During an attack by Machina warriors, called Mechon, Shulk comes into possession of the Monado. During his journey, Shulk is joined by Reyn, Shulk's childhood friend and headstrong member of the Defence Force; Dunban, a former wielder of the Monado and the brother of Shulk's other childhood friend Fiora; Sharla, a medic and sniper from Colony 6; Melia Antiqua, crown princess of the High Entia and a High Entia-Hom hybrid; and Riki, a member of the Nopon who is chosen as the hero of his village. Other important characters include Dickson, Shulk's mentor; Mumkhar, a cowardly soldier who fought alongside Dunban and wished to wield the Monado for himself; Egil, self-proclaimed leader of the Machina; and Alvis, a mysterious man who aids Shulk on his journey.
Xenoblade Chronicles After the model's construction, Takahashi decided to combine the model's concept with an unrelated story idea, which became the basis for a new game after positive feedback from staff. Takahashi later said that one of the main reasons for developing the game was to bolster team morale after the commercial failure of the "Xenosaga" games. Development began over four years prior to its release, before the official release of the Wii hardware, with the first prototypes for the game being developed in April 2007. It was at this point that co-director Genki Yokota was brought in by Nintendo to handle any system-related issues due to his previous experience with RPGs. After being contacted regarding both "Xenoblade Chronicles" and fellow Wii RPG "The Last Story", head of Nintendo's licensing department Shinji Hatano said that the games should be made for a wide audience and using a "romanticist approach". Takahashi was involved in every aspect of the game's development, from its initial concept to the debugging stage. At the beginning of development, the game was going to be a stand-alone title unrelated to the "Xeno" series, bearing the title "Monado: The Beginning of the World". Later, then-Nintendo president Satoru Iwata had the title changed to its current one to honor both Takahashi's previous titles and the effort he was investing in "Xenoblade Chronicles". According to Takahashi, the ""Xeno"" designation was more along the lines of a symbol, calling back to the previous works of Monolith Soft.
Xenoblade Chronicles "Xenoblade Chronicles" was composed for by six people: Manami Kiyota, music team ACE+ (made up of Tomori Kudo, Hiroyo "CHiCO" Yamanaka, and Kenji Hiramatsu), Yoko Shimomura, and Yasunori Mitsuda. As with other parts of development, Takahashi was deeply involved, constantly rejecting pieces due to what he felt was not fitting for the game. He admitted that this was due to early samples he had given the team for his vision for the music, which they had followed too faithfully for his liking. At Takahashi's request, music production studio Dog Ear Records helped with the music production.